if you are working with shiva3d game engine on iphone, you may notice two memory leaks once you convert the runtime package (.stk file) to xcode project using shiva authoring tools.
the memory leaks are
1. related to AudioToolbox framework
2. related to NSString
for the first one, i have no idea how to resolve it, since it was related to one of ios frameworks, and even google didn’t know :D.
and for the second, it seems the authoring tools forgot to release a dynamic NSString variable. see the image below. red rectangle is the suspect variable that you could find in
initWithCoder method of
S3DEngine_EAGLView class (blue rectangles). to resolve this, simply release the variable as shown in green rectangle.